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Design Futuristic Architecture Using Blender
2D-to-3D Workflow Using Blender, Quixel Bridge & Photoshop with Leo Li

Leo Li

5h 57m | 14 Chapters

Creating Realistic Fabric & Clothing for Games
Marvelous Designer & ZBrush Workflow with Erika Lochs

Erika Lochs

2h 52m | 11 Chapters

Large-Scale Water FX in Houdini
Simulate & Render a VFX Shot using Houdini & Nuke with Miguel Perez Senent

Miguel Perez Senent

6h 52m | 18 Chapters

Creating Stylized Facial Rigs for Production in Maya
Master Convincing Character Expressions With Hector Abraham Torres

Hector Abraham Torres

4h 24m | 12 Chapters

Creating Environment Art for Digital Production
SpeedTree, Substance Painter & Houdini Pipelines with Ciro Cardoso

Ciro Cardoso

6h 07m | 14 Chapters

Introduction to ZBrush 2022
A Comprehensive Guide to Learning ZBrush With Madeleine Scott-Spencer

Madeleine Scott-Spencer

20h 41m | 41 Chapters

Creating Assets & Architecture for Game Environments
From Maya & ZBrush to Unreal Engine 5 With Giovani Magana

Giovani Magana

4h 10m | 14 Chapters

Creating a High-Fidelity Hero Building
Maya, Substance & V-Ray Workflow with Dmitry Kremiansky

Dmitry Kremiansky

6h 58m | 10 Chapters

Introduction to Maya 2023: Volume 1
Beginner’s Guide to Getting Started in Maya With Eric Keller

Eric Keller

2h 55m | 12 Chapters

Visual Storytelling with Iain McCaig Vol.1
Anatomy of a Story

Iain McCaig

2h 00m | 9 Chapters

Creating a Monolithic City in Unreal Engine 5
An Environment Generalist Workflow with Jianfeng Li (Allan)

Jianfeng Li (Allan)

9h 24m | 19 Chapters

Creating Foliage for Videogames
SpeedTree, Maya, ZBrush, Substance & UE5 Workflow with Colin Valek

Colin Valek

3h 29m | 12 Chapters

Creating a Sci-Fi Hallway in Unreal Engine 5
Texturing Pipeline Using UE5, Blender & Substance Painter With Dominique Buttiens

Dominique Buttiens

3h 27m | 9 Chapters

Introduction to Maya 2023: Volume 2
Building & Animating 3D Models in Maya With Eric Keller

Eric Keller

4h 24m | 14 Chapters

Real-Time Filmmaking in Unreal Engine 5 — THE EYE: CALANTHEK
The Making of the Award-Winning Short Film With Aaron Sims

Aaron Sims

5h 16m | 10 Chapters

Character Rigging in Maya for Game Production
Build a Production-Ready Character Rig With Taylor Whitsett

Taylor Whitsett

5h 00m | 12 Chapters

Create Disintegration VFX in Houdini & Nuke
Effects Workflow using Vellum, Particles, Pyro & Flip with Choi Gil Nam

Choi Gil Nam

2h 14m | 7 Chapters

Real-Time Character & Environment Lighting
Lighting for Games & Cinematics Using Unreal Engine 5 with Eric Roin

Eric Roin

2h 45m | 6 Chapters

Modeling a Stylized Character for Games
From 2D Concept to Unreal Engine 5 Render With Kat Unsworth

Kat Unsworth

4h 31m | 11 Chapters

Creating a Custom 3D Kit for Concept Art
Photoshop, Blender, Substance & Procreate Workflow with Jose Vega

Jose Vega

5h 53m | 8 Chapters

Creating a Sci-Fi Pistol for Games
Weapon Modeling & Texturing Techniques With Sean Marino

Sean Marino

2h 22m | 8 Chapters

Creature Rigging for Production
with Perry Leijten

Perry Leijten

7h 38m | 15 Chapters

Introduction to Ziva VFX: Volume 1
Soft Tissue Simulation Using Ziva VFX, Maya & Wrap3D With Madhav Shyam

Madhav Shyam

7h 55m | 13 Chapters

Unreal Engine 5 Lighting Fundamentals
A Complete Walkthrough of the UE5 Lighting System With Charleston Silverman

Charleston Silverman

3h 11m | 9 Chapters

Character Modeling for Production
Maximizing Your Workflow for Deadlines with Krystal Sae Eua

Krystal Sae Eua

4h 05m | 15 Chapters

Sculpting the Planes of the Head
a fundamental guide to mastering the head with John Brown

John Brown

3h 30m | 23 Chapters

Master Rigging & Python Scripting in Maya
Create Helper Scripts & a Python Limb Rig With Nick Miller

Nick Miller

5h 20m | 10 Chapters

Creating a Medieval Castle in Unreal Engine 5
Maya, ZBrush, Substance Painter & UE5 Workflow With Phil Stoltz

Phil Stoltz

4h 00m | 8 Chapters

Unreal Engine 5 Material System Overview
Fundamental & Advanced Techniques With Charleston Silverman

Charleston Silverman

5h 00m | 8 Chapters

Introduction to Creating Facial Blendshapes in Maya
A Complete Guide to FACS Blendshapes Using Maya & ZBrush With Derrick Sesson

Derrick Sesson

5h 11m | 11 Chapters

Creating Complex Materials for Games in Substance Designer
Utilizing Parameters to Create Multiple Materials with Kat Tamburello

Kat Tamburello

3h 40m | 10 Chapters

Creating Props for Games, Vol. 1
Modeling and Baking Normal Maps for Production

Nick Reynolds

7h 15m | 13 Chapters

Creating Procedural Environments in Houdini
with Wojtek Piwowarczyk

Wojtek Piwowarczyk

8h 09m | 10 Chapters

Creating a Swamp Scene for Games with SpeedTree & Photogrammetry
A Complete Biome Collection Workflow With Adrien Paguet-Brunella

Adrien Paguet-Brunella

2h 36m | 9 Chapters

Introduction to Maya 2023: Volume 3
Shading, Lighting, Cameras & Rendering With Eric Keller

Eric Keller

2h 41m | 10 Chapters

Photorealistic Character Look Dev in Maya & Arnold
Lighting, Shading & Rendering a Photorealistic Portrait With Sefki Ibrahim

Sefki Ibrahim

2h 49m | 5 Chapters

Art Direction for Film: Creature Design & Development
From Photoshop to Unreal Engine 5 with Ehsan Bigloo

Ehsan Bigloo

4h 13m | 8 Chapters

Designing a Modular Environment using Unreal
with Brian Recktenwald

Brian Recktenwald

3h 00m | 10 Chapters

High-Fidelity Environment Design
Blender, 3D-Coat & Photoshop Workflow with Jannis Mayr

Jannis Mayr

2h 40m | 7 Chapters

Stylized Environment Creation for Games
Creating Stylized Assets for Unreal Engine with Rodrigo Brea

Rodrigo Brea

5h 08m | 14 Chapters

Introduction to Substance Painter 2020
From Zero To Hero With Christophe Desse

Christophe Desse

3h 45m | 21 Chapters

Animal Anatomy: Modeling a Fossa
From Skeleton to Final Creature Sculpt with Aritz Basauri

Aritz Basauri

5h 33m | 28 Chapters

Creating Procedural Environments in Gaea & Houdini
Icy Cliffs & Rocky Terrain With Rasha Shalaby

Rasha Shalaby

3h 27m | 11 Chapters

Storyboarding for Film & Games
Creating a Sequence using Storyboard Pro & Blender with Ibraheem Jara

Ibraheem Jara

1h 59m | 4 Chapters

Creating a Male Groom With XGen
An Introduction to Hair Grooming in Maya & Mari With Crystal Bretz

Crystal Bretz

3h 55m | 13 Chapters

Introduction to Creating Game-Ready Foliage
A Complete Pipeline With Peyton Varney

Peyton Varney

3h 07m | 5 Chapters

Creating a Laser Sword for Games
3ds Max, ZBrush, Marmoset Toolbag & Substance Painter Workflow with Dylan Mellott

Dylan Mellott

2h 56m | 10 Chapters

Introduction to ZBrush 2021
The Ultimate Guide To ZBrush With Madeleine Scott-Spencer

Madeleine Scott-Spencer

51h 00m | 66 Chapters

The Techniques of Syd Mead 1
Thumbnail Sketching and Line Drawing

Syd Mead

2h 00m | 8 Chapters

Designing a Custom Kitbash Library
Hard-Surface Mech Set Using Blender With Gavin Manners

Gavin Manners

2h 08m | 9 Chapters