Perry Leijten

    Perry Leijten

    Senior Technical Artist, Guerrilla Games

    Perry Leijten is a technical artists specialized in rigging, but does not shy away from creating tools and snippets to speed up this process. Started out as a teacher at a university in Holland giving lectures in the basics of Maya modelling, rigging and python scripting, until he got a job offered at Guerrilla Games to help finish Killzone:Shadow Fall. Now still working there on the title Horizon: Zero Dawn as a senior technical artist. In his spare time he helps out the indie studios Ragesquid( Action Henk ) , TwirlBound( Pine ) and works on the rigs for Marauder Film's short; Is This Heaven.

    • Perry's rigging skill allowed him to rig--just for fun--one of the most accurate skeletal wrist assemblies I've ever seen. His willingness to tackle a complicated subject like that--and solve it--is impressive, but more than that, he is very good at explaining those kinds of subjects to other people--as I have personally witnessed when he has given advice to students at my university

      - Andrew Paquette
      Senior Lecturer - NHTV

    • Perry was one of my best students with great skill and a tremendous passion for rigging. It was a real pleasure to work with him while he was at an internship at Nazooka where he demonstrated he was capable of coming up with very elegant and creative rigging solutions.

      - Kim Goossens
      Graphical Technical Director - Ubisoft

    • Perry is the most skilled rigger I have ever had the pleasure of meeting. His drive to constantly improve his tools and methods are unparalleled resulting in a very efficient workflow and high quality rigs setting the benchmark for future projects.

      - Jan Pijpers
      Senior Technical Artist - Square Enix

    • Perry has proven himself as a very consistent and skilled rigger and skinner during the last 4 years that I had the pleasure working with him. He’s got a very good understanding of anatomy and what an animator needs to be able to easily animate with. He’s written a skinning tool that makes skinning a breeze, even for impatient people like myself. It is widely used within Sony Studios all over the world, which should tell you something about the quality of the tool. As a lead working with Perry has been great, he is able to work autonomously to a consistent high quality and is a very pleasant person to hang out with.

      - Bart Wijsman
      Lead Technical Animation - Guerrilla Games