The Gnomon Workshop

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Designing for Production in ZBrush

with Rafael Grassetti

Art Director Rafael Grassetti demonstrates his entire process of designing and creating a character in ZBrush. He explores the different tools and techniques used to sketch concepts while keeping the mindset of later creating a character for production.
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Introduction to Houdini 17

with Robby Branham

In this title, Senior Visual Effects Artist Robby Branham provides a thorough introduction to Side FX’s Houdini 17. It’s an exciting time when you first start working inside of a procedural 3D environment.
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Designing a Modular Environment using Unreal

with Brian Recktenwald

Environment Artist Brian Recktenwald guides you through his workflow for creating a subway environment with some supernatural elements. In breaking down the scene, Brian takes you through his entire creation process of reference gathering, modeling modular blockouts & assets in 3ds Max...
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Complete Lighting in Unreal Engine

with Charleston Silverman

Using a pirate ship cabin created for this tutorial, this environment utilizes features and techniques such as modulated and static mesh emissive lighting to bounce and volumetric lighting. Some of the topics covered include: general lighting dos and don'ts, standard light actors: points, spot, and directional, dynamic lighting techniques, light functions, IES profiles and post processing.
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Interview with Rob Nederhorst

by Genese Davis

Visual Effects Supervisor and compositor, Rob Nederhorst, possesses unique talent and has produced critically acclaimed work on titles such as Thor, Captain American, Iron Man 2, The Day after Tomorrow, Daredevil, and Star Trek: Nemesis.
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Creating an Illustration from A to Z

with Pascal Blanché

In this workshop, Senior Art Director and Illustrator Pascal Blanché guides you through his entire process of creating an illustration in his signature style. Pascal starts the creative process by gathering reference images and inspiration through sci-fi and fantasy. Using 3ds Max, he begins by posing a base character model followed by a kit bashing session to block-out the overall design.
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Creating 360° Concept Art for Production

with Nick Hiatt

In this workshop, Matte Painter, Concept Artist and Art Director Nick Hiatt shares his process for creating 360 Concept Art for Production. Using 2D techniques in Photoshop and After Effects, as well as 3D tools such as Maya, ZBrush, Daz3D and V-Ray, Nick demonstrates how to combine both 2D and 3D approaches together seamlessly to create stunning 360 images.
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2D Fantasy Illustration

with Jana Schirmer

In this workshop, Jana Schirmer shares her complete process of painting a Fantasy Illustration from start to finish in Adobe Photoshop using a workflow that she uses for almost all of her professional and personal work.
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Narrative Character Design

Creating Heroes with Ryan Meinerding

In this workshop, Ryan Meinerding shares his workflow for designing characters that effectively illustrate a story's narrative. Ryan begins by discussing how to create iconic and memorable characters, creating a legitimate reality, framing characters by values the audience should judge them by, empathy and story.
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BFA Degree in Digital Production

Gnomon’s New Four-Year Degree Program

The full-time BFA in Digital Production is designed to produce production-ready artists versed in general academic knowledge, foundational arts, and production skills. The curriculum is taught in Hollywood and covers all aspects of a 3D generalist skill set.
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Interview with Marc Gabbana

by Courtney Trowbridge

At home with robots, monsters, slick cars and even children’s stories, industry veteran Marc Gabbana has created concept art for VFX-heavy epics like Star Wars: Episode I & II and The Matrix sequels, Blade Runner 2049, Star Trek: Beyond
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Vehicle Texturing in Substance Painter

From Clean to Mean with James Schauf

In this workshop, James Schauf walks you through two different projects, each telling their own story. The first is Night Fire; a clean hot rod with slight imperfections. In this project, James demonstrates the creation of key materials and shares his workflow for adding just enough detail to create realistic believability.
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Study at Gnomon in Hollywood

Gnomon – School of Visual Effects, Games + Animation

Gnomon helps students reach their goals in digital production through a variety of educational options, including a full-time BFA degree, full-time vocational programs, and over 100 individual courses – all taught at the heart of the entertainment industry
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community forum image challenge

Fall 18 2d
  • 2D Winner
  • 3D Winner

2D Contest: Chamber of Chains

Winner: Julian_S

  • Fall 2018 Abandoned Auction House

  • Fall 2018 Chamber of Chains

  • Aug 2018 Rock Climbing Robot

  • July 2018 Floating Monument

  • July 2018 Firework Rocket Launcher

  • June 2018 Stylized Toy Battleship

  • June 2018 Robot Boredom

  • May 2018 A Daring Rescue

  • May 2018 Cosplay Emergency Kit

  • April 2018 Steampunk Style Bulletproof Vest

  • April 2018 The Devil’s Throne

  • March 2018 Mercenary Futuristic Submarine

  • March 2018 Mercenary Space Ninja

  • February 2018 Alien Skull

  • February 2018 Possessed Carnival Rides

  • January 2018 Modern Medieval Drawbridge

Enter

Enter the Contest and Win Gnomon Workshop Subscription!

Every month we create new 2D and 3D challenges. Winners receive up to 1 Year Gnomon Workshop Subscription. Good luck! Contest Details

Testimonials

  • Gnomon has created a series of tutorials that will appeal to anyone interested in a career path in visual arts. The availability of these lessons represents a significant opportunity for artists everywhere to elevate their skillsets to the next level.

    Jim McCampbellDepartment Head, Computer Animation Ringling School of Art & Design
  • Gnomon tutorials are a staple in our libraries at Disney Feature Animation. Artist training is very important at Disney, and has been since the days of Walt. We rely on the tutorials to supplement our classes and to provide a more personalized schedule for the production artist seeking to broaden their skill sets.

    Patricia BeckmannManager of Artistic & Professional Dev, Disney Feature Animation
  • I'd like thank you guys for all the hard work you've done over the years. I didn't have money for college so I spent what money I could come up with on your video series. Because of your excellent training tutorials, I was able to create a reel that got me a job where I am today and I am eternally thankful.

    Matt SkonickiCinematics Character Artist, Midway Games
  • Their professors – and founders – are people who truly inspire. They don't just teach the 'how to' – they give you context, understanding and expectations of 'how to on the job'. Theirs is a practical approach to actually working in film, video and gaming. It's that amazing ideal, where art and making a living peacefully co-exist. You can certainly become a successful working artist without Gnomon, but with their pedigree, placement stats, culture and track record, why take that chance?

    JJ AbramsCEO, Bad Robot Productions, Director Star Wars: The Force Awakens, Star Trek, Super 8
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Click to hear what many of the industry's top artists think about the Gnomon Workshop!