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interviews archive

Interview with David Meng

Former Weta Workshop sculptor David Meng's filmography ranges from King Kong and District 9 to The Hobbit trilogy and The Shape of Water. He discusses the value of traditional sculpting in a world dominated by digital tools, the qualities needed to succeed in practical effects, and why becoming a good creature designer means learning to think laterally.

 

Read the interview with David Meng by Jim Thacker

coming soon

Matte Painting Production Workflows

coming soon

Creating 360° Concept Art for Production

interviews archive

Interview with Krystal Sae Eua

We’ve got Blur Studio Character Modeling Lead Krystal Sae Eua here to talk about how her work on fast-paced commercials, films like The Avengers and Fast and Furious 6, Call of Duty cinematics, and her addiction to learning have helped her become a VES Award-nominated 3D artist and inspiring digital and traditional sculptor.

 

Read the interview Krystal Sae Eua by Courtney Trowbridge

events

The Making of “One Small Step” with TAIKO Studios

The Making of “One Small Step” with TAIKO Studios

events

Road to Avengers: Infinity War with Marvel Studios

Road to Avengers: Infinity War with Marvel Studios