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Creating a High-Fidelity Hero Building
Maya, Substance & V-Ray Workflow with Dmitry Kremiansky

Dmitry Kremiansky

6h 58m | 10 Chapters

Creating Realistic Fabric & Clothing for Games
Marvelous Designer & ZBrush Workflow with Erika Lochs

Erika Lochs

2h 52m | 11 Chapters

Design Futuristic Architecture Using Blender
2D-to-3D Workflow Using Blender, Quixel Bridge & Photoshop with Leo Li

Leo Li

5h 57m | 14 Chapters

Animating a 3-Hit Combo for Games in Maya
Mocap, HumanIK, Retargeting and Animation with Brandon Yates

Brandon Yates

6h 33m | 16 Chapters

Creating Environment Art for Digital Production
SpeedTree, Substance Painter & Houdini Pipelines with Ciro Cardoso

Ciro Cardoso

6h 07m | 14 Chapters

Creating a Laser Sword for Games
3ds Max, ZBrush, Marmoset Toolbag & Substance Painter Workflow with Dylan Mellott

Dylan Mellott

2h 56m | 10 Chapters

Creating a Large-Scale Aerial Shot
Houdini, Arnold & Nuke Workflow with Frederick Vallee

Frederick Vallee

7h 27m | 9 Chapters

Liquid Simulation in Houdini
RBD & FLIP Interactions with Stavros Sofianos

Stavros Sofianos

3h 46m | 10 Chapters

Animating Emotional Transitions in Maya
Character Animation Techniques with Chris Kirshbaum

Chris Kirshbaum

2h 08m | 15 Chapters

Creating Foliage for Videogames
SpeedTree, Maya, ZBrush, Substance & UE5 Workflow with Colin Valek

Colin Valek

3h 29m | 12 Chapters

Creating a Custom 3D Kit for Concept Art
Photoshop, Blender, Substance & Procreate Workflow with Jose Vega

Jose Vega

5h 53m | 8 Chapters

Designing Sci-Fi Weapons for Film
Concepting Hero & Villain Blasters using Photoshop with Paul Ozzimo

Paul Ozzimo

5h 49m | 10 Chapters

Storyboarding for Film & Games
Creating a Sequence using Storyboard Pro & Blender with Ibraheem Jara

Ibraheem Jara

1h 59m | 4 Chapters

Art Direction for Film: Creature Design & Development
From Photoshop to Unreal Engine 5 with Ehsan Bigloo

Ehsan Bigloo

4h 13m | 8 Chapters

Creating Tire Smoke FX in Houdini
Houdini & Nuke VFX Workflow with Eric Mancha

Eric Mancha

1h 46m | 8 Chapters

Large-Scale Cinematic Destruction in Houdini
Procedural Houdini FX Workflow with David Silberbauer

David Silberbauer

7h 18m | 10 Chapters

Game Animation: From Concept to Unity
Maya & Unity Workflow for Professional & Indie Developers with Ali Pournassari

Ali Pournassari

5h 30m | 11 Chapters

Designing Backgrounds for Animation
From Script to Final Background using Photoshop with Mike Bear

Mike Bear

1h 58m | 7 Chapters

Creating Worlds for Film & TV
Photoshop & Blender Workflow with Francesco Corvino

Francesco Corvino

3h 11m | 14 Chapters

Animal Anatomy: Modeling a Fossa
From Skeleton to Final Creature Sculpt with Aritz Basauri

Aritz Basauri

5h 33m | 28 Chapters

Creating Stopmotion Felt in Substance 3D Designer
Procedural Surfacing using Substance 3D Designer, Maya & V-Ray with Christopher Barischoff

Christopher Barischoff

2h 57m | 14 Chapters

Dynamic Effects Animation for Games
Houdini, Photoshop & Unreal Workflow with Antonio Cappiello

Antonio Cappiello

2h 15m | 15 Chapters

Creating Key Illustrations for Videogames
Environment Storytelling Using SketchUp & Photoshop with Eddie Bennun

Eddie Bennun

2h 57m | 10 Chapters

High-Fidelity Environment Design
Blender, 3D-Coat & Photoshop Workflow with Jannis Mayr

Jannis Mayr

2h 40m | 7 Chapters

Creating a Dynamic Character Illustration
Keyframe Workflow using 3D-Coat, Daz3D & Photoshop with Bram Sels

Bram Sels

2h 10m | 10 Chapters

Animating a Complex Fight Action Sequence in Maya
Advanced Body Mechanics with Peter Dang

Peter Dang

5h 29m | 8 Chapters

Create Disintegration VFX in Houdini & Nuke
Effects Workflow using Vellum, Particles, Pyro & Flip with Choi Gil Nam

Choi Gil Nam

2h 14m | 7 Chapters

Introduction to Ziva VFX: Volume 2
Soft-Tissue Simulation using Ziva VFX, Maya & Wrap 3D with Madhav Shyam

Madhav Shyam

8h 50m | 13 Chapters

Real-Time Character & Environment Lighting
Lighting for Games & Cinematics Using Unreal Engine 5 with Eric Roin

Eric Roin

2h 45m | 6 Chapters

Environment 3D Matte Painting Techniques
Environment Workflow using PureRef, World Creator, Blender, Nuke & Photoshop with Koke Nunez

Koke Nunez

8h 50m | 17 Chapters

Creating a Monolithic City in Unreal Engine 5
An Environment Generalist Workflow with Jianfeng Li (Allan)

Jianfeng Li (Allan)

9h 24m | 19 Chapters

Designing Environments for Games
Sketching 3D Environments using Blender & Photoshop with James Lewis-Vines

James Lewis-Vines

2h 36m | 10 Chapters

Creating Complex Materials for Games in Substance Designer
Utilizing Parameters to Create Multiple Materials with Kat Tamburello

Kat Tamburello

3h 40m | 10 Chapters

Designing Mechs in VR Using Medium
A Workflow Built for Speed & Flexibility with Andre-Lang Huynh

Andre-Lang Huynh

3h 53m | 11 Chapters

Large-Scale Water FX in Houdini
Simulate & Render a VFX Shot using Houdini & Nuke with Miguel Perez Senent

Miguel Perez Senent

6h 52m | 18 Chapters

VFX for Games: Creating a Fantasy Scene
An Efficient & Flexible VFX Pipeline for Games with Keagan Williams

Keagan Williams

2h 50m | 8 Chapters

Creating a Swamp Scene for Games with SpeedTree & Photogrammetry
A Complete Biome Collection Workflow With Adrien Paguet-Brunella

Adrien Paguet-Brunella

2h 36m | 9 Chapters

Stylized Environment Creation for Games
Creating Stylized Assets for Unreal Engine with Rodrigo Brea

Rodrigo Brea

5h 08m | 14 Chapters

Animating First & Third-Person Shooter Attacks for Games
Maya Animation Workflow with Brad Faucheux

Brad Faucheux

9h 30m | 14 Chapters

Automating Animation & Game-Ready Rigs
Modular Rigging Techniques using Python with Nick Miller

Nick Miller

3h 09m | 18 Chapters

Creating Assets & Architecture for Game Environments
From Maya & ZBrush to Unreal Engine 5 With Giovani Magana

Giovani Magana

4h 10m | 14 Chapters

Mech Illustration with Character & Story
3D-to-2D Design & Painting Techniques with Hamish Frater

Hamish Frater

5h 02m | 10 Chapters

Creating a Sci-Fi Pistol for Games
Weapon Modeling & Texturing Techniques With Sean Marino

Sean Marino

2h 22m | 8 Chapters

Concepting Spaceships for Film & Games
3D Design using 3D-Coat, ZBrush, KeyShot & Photoshop with Joe Gloria

Joe Gloria

1h 40m | 8 Chapters

Introduction to Ziva VFX: Volume 1
Soft Tissue Simulation Using Ziva VFX, Maya & Wrap3D With Madhav Shyam

Madhav Shyam

7h 55m | 13 Chapters

Photogrammetry for Production Artists
Prop Scanning Through to Final Production Asset with John William Crossland

John William Crossland

4h 27m | 19 Chapters

Create a Procedural Waterwheel Simulation in Houdini
Build Functional Assets With Integrated Fluid Simulations With David Silberbauer

David Silberbauer

4h 37m | 9 Chapters

Dynamic Illustration Techniques Using ZBrush, Photoshop & Painter
From Concept to ZBrush to Final Illustration With Mike Thompson

Mike Thompson

3h 03m | 7 Chapters

Introduction to Maya for Animators
Practice Essential Animation Exercises With Erik A. Castillo

Erik A. Castillo

3h 02m | 7 Chapters

Creating Stylized Hairstyles Using ZBrush
A Comprehensive Guide for Stylized Characters With Dan Eder

Dan Eder

2h 27m | 6 Chapters