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Creating Stone Wall Materials in Substance Designer

with Josh Lynch


Learn from Senior Texture Artist, Josh Lynch, as he discusses the industry-standard workflows and techniques he uses to create believable stone wall materials in Substance Designer.

Laying down the foundations before jumping into Substance Designer, Josh discusses his methods for selecting reference photographs and establishing a “plan of attack,” and gives a clear overview of his realistic stone wall material. The thorough walkthrough that proceeds dives deep into Substance Designer and uncovers how to harness the power of the software and its out-of-the-box nodes for realistic-looking results. Plus, uncover tips for taking advantage of subgraphs and exposed parameters for highly organized and effective graphs.

Each section of the class is broken down to help you understand the theory and practice first and foremost. The workflows and techniques explored by Josh provide consistent, manageable and predictable ways of using Substance Designer, which can be used to create a wide variety of other materials.

Duration: 2h 50m

Format: HD 1920x1080

Josh Lynch

Senior Environment Artist at Sony Santa Monica

Josh Lynch is a Senior Environment Artist with over nine years of professional experience. He has contributed to multiple AAA projects including Tom Clancy's The Division 2, Middle-Earth: Shadow of War, Call of Duty: Infinite Warfare, Call of Duty: Black Ops 3, Call of Duty: Advanced Warfare & DLC, and Defiance. Josh has taught at SIGGRAPH 2015 and has presented at Gnomon School and GDC between 2016 and 2018. He has given a Masterclass at MIGS 2016 and was a speaker at Substance Days Asia 2018. He also shares his Substance Designer knowledge through tutorials and mentorships on his Art of Josh Lynch Gumroad page.