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Creating a High-Fidelity Hero Building

Maya, Substance & V-Ray Workflow with Dmitry Kremiansky

Description

Learn various professional techniques and approaches to create an optimized, precise, versatile 3D building model and texture it with smart materials in Substance Painter using non-destructive and adaptable workflows. While this tutorial is mainly oriented at intermediate VFX artists, artists of all levels and disciplines will enjoy learning the efficient new workflows demonstrated.


In this 7-hour workshop by Dmitry Kremiansky, he pulls from his 8-plus years of experience in the industry working at top studios to instruct how to create highly optimized, precise, and versatile models. Since his techniques are universal, whether you're a Maya user or work with other 3D software, the knowledge shared in this workshop is transferable to 3ds Max and Blender and is ultimately intended to help you boost the quality of your output.


One focus of this workshop is creating truly "smart materials" in Substance Painter using anchor points, manual channels, and UDIMS. Dmitry also shows how to create textures in multiple increments that allow better communication across departments, using non-destructive and highly adaptable workflows.


While this tutorial is created using VFX and cinematics workflows — therefore mainly targeting intermediate generalists and environment artists working on buildings and man-made structures — the techniques shared will be useful whether you’re working in visual effects or games. The goal is for all artists working in concept, modeling, look dev, and lighting to benefit from this workshop and learn new robust modeling, UV, and texturing workflows, plus develop healthy practices to create detailed hero assets in a studio pipeline.


Duration: 6h 58m

Format: HD 1920x1080

Dmitry Kremiansky

Freelance Lead Environment Artist

Dmitry Kremiansky is a 3D Generalist at Meta with over ten years of experience in cinematic trailers and VFX productions. He has worked for studios including Platige, Goodbye Kansas, MPC, and Axis Studios.


Dmitry has contributed to over 40 projects, honing workflows that produce optimized, precise, and versatile models for a wide range of cinematic and visual effects applications. His expertise spans both technical and artistic aspects of 3D production, enabling him to deliver high-quality assets efficiently across diverse pipelines.

  • Dmitry is deeply passionate about his craft; he's reliable and someone you can always count on. He is not just a go-to-guy for anything regarding Substance Painter or Maya, he is the go-to-guy.

    - Yi Xuan Zhou
    Environment Artist at Axis Animation

  • I’ve had the pleasure of working with Dmitry at Axis Studios on several projects over the years, and his attention to detail, architecture knowledge and eye for photo-realism is unmatched.

    - Steven Cormann
    Freelance Concept Artist at DNEG