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Making Frankenstein's Monster

with Peter Zoppi


This course provides an in-depth overview on the making of Peter Zoppi’s Frankenstein. The lecture begins with a demonstration of Peter's modeling, sculpting and design process that includes Maya, Mudbox and resurfacing techniques. Peter also discusses body proportions and quick rigging in Maya for posing. With the model complete, he then moves on to look development using Mudbox to explore both high-frequency details, such as pores and wrinkles, and diffuse color maps. This then gets further developed in Maya as Peter shares his Mental Ray skin shader techniques. Once the character is near completion, Peter delves into how the environment and light set-up were approached with an emphasis on a multi render-pass set-up. The final renders are then brought into Photoshop for final compositing, color correction and post-processing. For anyone interested in high-resolution 3D character illustration techniques, this title offers invaluable insights into the workflow of an accomplished industry artist.

Duration: 5h 35m

Format: HD 1280x720

Peter Zoppi

Senior Character Artist, Treyarch

Peter Zoppi is a senior character artist at Treyarch/Activision, where he has worked for the past eight years. He’s worked on Call of Duty: Black Ops, Call of Duty: Black Ops II and previously the James Bond and Kung Fu Panda franchises. Prior to working in games, Peter was a modeler and texture artist in the visual effects industry, having worked at Luma Pictures and Rhythm & Hues Studios on such films as Night at the Museum and Underworld: Evolution. Peter is an alumnus of Trinity College and the Gnomon School, where just after graduation he won the Blizzard Art Contest’s Grand Prize.