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Introduction to Visual Effects for Games in Unreal

with Jeremy Griffith


In Introduction to VFX for Games in Unreal, senior VFX artist Jeremy Griffith walks through his thought processes and workflows for every stage of VFX creation for games, from sketch to final animation in the Unreal 4 VFX toolset. Jeremy first lays down some fundamentals with a static water spout project, diving into the details of how to think about natural phenomena (like water and mist) and how to tackle VFX animation through a shader-heavy workflow. Then, Jeremy applies these techniques and assets to a non-static water spell project, covering high-level considerations such as animation principles. Along the way, viewers will gain experience with Photoshop, Maya, the Unreal material editor, and Unreal Cascade. By the end of this tutorial, viewers will have a strong grasp on every step involved in VFX animation for games. Most importantly, viewers will be able to approach the craft with a mindset that is sensitive both to the inner workings of natural phenomena and to the power of animation principles.

Duration: 9h 22m

Format: HD 1920x1080

Jeremy Griffith

Senior VFX Artist at Riot Games

Jeremy Griffith received his BFA from Ringling College of Art and Design and immediately jumped into work as a VFX artist in games.  He has created vfx in many art styles across a wide variety of projects. Throughout his career, he has contributed to large studios such as Sledgehammer Games, Irrational Games, and Riot Games but has also contributed to multiple indie projects. His resume includes AAA games such as Call of Duty: Modern Warfare 3 and Bioshock: Infinite as well as solo-developed passion projects like Paper PirateFlippy Cups, and What is it Like to Be a Bat?. Jeremy is passionate about learning how the natural world works and spends weeks every summer looking for dinosaurs.  He currently works at Riot Games as a Senior VFX Artist.