Combat Animation for Games

with Jason Shum

Chapter List

Description

This tutorial teaches how to create dynamic and exciting combat animations in a step-by-step method that is used by many professional animators. The core foundations of combat are covered such as strong posing, aggressive timing and appeal. Riot Games’ Senior Animator Jason Shum shares his process from the initial idea stage to final polish. He begins with an introduction to the Gnomon Bounty Hunter rig in Maya, followed by a lecture on the concepts of successful combat including personality, energy and flow. He then works through generating a good idea and executing it via first, second and polish passes. Students will gain a strong understanding of how to ideate and build a combat animation using a workflow that includes the use of reference, key poses, retiming, breakdown keys and arcs.


Duration: 252 Minutes

Format: HD 1920x1080

Jason Shum

Senior Animator at Riot Games

Riot Games’ Senior Animator Jason Shum has contributed to some of the most exciting video games in the industry, as well as lending his animation skills to feature films, television, and commercials. Having worked for such studios as Riot Games, Ready at Dawn Studios, EALA, Blur Studios and Pixomondo, his credits include ‘League of Legends’, ‘The Order: 1886’, ‘Green Lantern’, ‘Journey 2: The Mysterious Island’ and ‘Star Wars: The Old Republic’. Jason also parlays his nearly fifteen years’ experience in game and film development into animation instruction at several schools in the Los Angeles area.