The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.Instructor GalleriesInstructor Interviews
In this mech design workshop, Concept Artist Furio Tedeschi covers his workflow and techniques for creating concepts for film and games. Starting with the blockout phase, he demonstrates how he uses ZBrush to create the general blockout, then moves on to mesh cleanup and refinement, followed by kitbashing for adding detail and levels of complexity to the model. Furio then preps the model for material assignment in ZBrush, moving over to Keyshot for final rendering where various materials are applied to the mech. An environment HDRI is selected that best illustrates the design, then passes are sent to Photoshop for final touch ups and presentation.
Duration: 164 Minutes
Format: HD 1920x1080
Furio Tedeschi is a concept artist with over 15 years of professional experience in the entertainment industry. Throughout the years he has worked for studios including Blitz Games, Krome Studios and the award winning visual effects company, Mr. X Inc. He has also freelanced for a wide range of clients, such as 343 Industries, Alliance Studios, WB Games, Gameloft, Blur Studio, McFarlane Toys, and Sapphire Technology. More recently, he was senior concept and character artist at BioWare Montreal on Mass Effect: Andromeda, and later started freelancing at Paramount Pictures as a concept artist on the recently released Transformers: The Last Knight and the horror movie, A Quiet Place. Furio specialises in concept art, art direction, 3D sculptures and character game models. He has an extensive knowledge and competencies in a range of advanced CG software including ZBrush, Keyshot, Photoshop, Mental Ray, V-Ray and 3D Studio Max. He was awarded the ZBrush Summit sculpt off champion for three consecutive years.
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Gnomon specializes in computer graphics education for careers in the entertainment industry.