The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
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The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.Instructor GalleriesInstructor Interviews
In this lecture, Francesco Corvino shares his process for designing environments and his photo-real approach to Concept Design for the film industry. Starting from a rough sketch, Francesco models a 3D scene in Maya, extracting UVs and creating textures in Photoshop. He shares how to light and render in Vray, demonstrating how to give life and realism to the 3D set. Importing the rendered design in Photoshop, Francesco then shows how to properly integrate all the 3D and 2D elements into a coherent and stunning image. He creates a photo-real landscape using photo manipulation and painting techniques, demonstrating how to push the 3D render by adding textures and other photographic elements such as people and props. For artists interested in developing their environment skills for concept design or matte painting, Francesco's demonstration is full of inspiring tips and techniques informed by his years of professional experience.
Duration: 308 minutes
Format: HD 1280x720
Francesco Corvino is an Architect and Concept Artist who has worked extensively with architectural firms and for the film industry. His love for architecture, movies and storytelling is the main force behind his visionary style. After having earned his Master's Degree in Architecture in Italy, Francesco moved to Los Angeles to specialize in Visual Effects and Concept Design. Shortly after, he received an opportunity to work with Hollywood veteran Aaron Sims on some of the biggest blockbusters in the industry. His career subsequently took off, first bringing him up north to work on Game of Thrones in Montreal and ultimately landing in London as an Art Director for Framestore, an award-winning VFX company. Today Francesco enjoys working in house but keeps also busy as a remote freelance artist for clients located all around the world. Some of the films Francesco has worked on include: Thor Ragnarok, Fantastic Beasts, The Martian, Game of Thrones, Birdman, Teenage Mutant Ninja Turtles, Edge of Tomorrow, Maleficent, Spiderman 2, 300 Rise of an Empire, Sin City: A dame to kill for, World War Z.
"Francesco is one of the most talented artists with whom I have had the pleasure of working. His ability to bring Concept Art to life in such original and inspiring ways - using 3D models, photographs, and painting - has always impressed me, and I look forward to seeing what the future holds for this talented young artist."
"Francesco Corvino is not only a phenomenal Concept Designer and Matte Painter, but has also been an absolute joy to work with over the years. I've had the privilege of watching Francesco grow from his first few projects to becoming the super talent that he is today. I honestly cannot say enough good things about him. I'm so excited that he's come out with his own tutorial. I look forward to watching it and learning his process in depth."
"Francesco has worked on huge blockbusters while doing amazing work in Environmental Design and Digital Matte Painting. It's always a pleasure seeing his new work for the industry."
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Gnomon specializes in computer graphics education for careers in the entertainment industry.