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Creating a Stylized 3D Character Illustration

ZBrush, Maya, Marvelous Designer & Substance Painter Workflow With Amy Sharpe

Description

Explore the process of designing a character and bringing it to life as a final 3D image using ZBrush, Maya, and Substance Painter, with supporting design work handled in Marvelous Designer and Photoshop. This workshop by Senior Character Artist, Amy Sharpe, demonstrates her personal workflow while showcasing some of the production techniques she’s adapted to make her character design process quick, clean, and efficient at all stages.


The workshop begins with the loose sketching of concepts and compositions in Photoshop, sculpting in ZBrush, and covers a small amount of Marvelous Designer. Further modeling, retopology, and UV-ing work are then taken care of in Maya. The second half of Amy’s workshop includes her texturing workflow in Substance Painter, continued by her look development pipeline in Maya and Arnold, before wrapping up the final image in Photoshop.


This workshop is intended for late beginner to intermediate artists, though the general concepts discussed can be useful to artists of all levels. By the end of this tutorial, you will have an understanding of an efficient workflow that you can follow or adapt to your own process, making it easier for you to design and bring to life your own 3D characters.


Duration: 311 Minutes

Format: HD 1920x1080

Tags



Software Used

IMAGE GALLERY

  • Character Animation: Mechanics and Emotion
  • Character Animation: Mechanics and Emotion
  • Character Animation: Mechanics and Emotion
  • Character Animation: Mechanics and Emotion
  • Character Animation: Mechanics and Emotion
  • Character Animation: Mechanics and Emotion
  • Character Animation: Mechanics and Emotion
  • Character Animation: Mechanics and Emotion
  • Character Animation: Mechanics and Emotion

Amy Sharpe

Senior Character Artist

Amy Sharpe has a passion for the art of storytelling through character design, and the ability to bring them to life in 3D. She is a Senior Character Artist specializing in high-resolution game cinematics and collectible figures. Her cinematic work has included a variety of franchises such as League of Legends, Call of Duty, Destiny, and Elder Scrolls. She has also worked on all three seasons of Love, Death, and Robots, as well as on the collectibles side of the industry for Riot Games and DC Collectibles.

Amy graduated from the Gnomon School of Visual Effects Certificate Program in 2013. Follow Amy on Instagram at @phantasm.amy.