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Character Design for Games and Animation Vol. 2

Designing Digitally

Introduction

Description

In this second of two titles, Cameron Davis discusses how he brings a character to life by fleshing out the design in Adobe Photoshop®. Not merely coloring, the design continues to evolve in the digital stage. Cameron takes you step-by-step through this process, covering Photoshop techniques, color studies and color theory, and understanding the psychology of audience reaction.


Duration: 111 minutes

Format: SD 1024x768

Tags



Software Used

IMAGE GALLERY

  • Character Design for Games and Animation  Vol. 2
  • Character Design for Games and Animation  Vol. 2
  • Character Design for Games and Animation  Vol. 2
  • Character Design for Games and Animation  Vol. 2
  • Character Design for Games and Animation  Vol. 2
  • Character Design for Games and Animation  Vol. 2
  • Character Design for Games and Animation  Vol. 2
  • Character Design for Games and Animation  Vol. 2
  • Character Design for Games and Animation  Vol. 2

Cameron Scott Davis

Freelance Illustrator

Cameron Scott Davis has taught character design at the Gnomon School and has titles available from the Gnomon Workshop. He has worked as a visual development artist and art director in the entertainment industry for over 15 years and his clients include: Activision/Blizzard, DreamWorks Feature Animation, Sideshow Collectibles, Warner Brothers, Fox, Sony, and many more. Davis has also created an intellectual property called SleepWalker and enjoys world-building and script writing. He is a graduate of the Rhode Island School of Design '05.

  • "Creating comedic, charismatic, crazy concoctions characterizing cool, Cameron. ;D !"

    - Daphne Yap
    Concept Artist, Illustrator, Designer