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Creating Cinematics in Unreal Engine 5: Chase Scene Workflow

Real-Time Cinematic Workflow using Unreal, Blender & Houdini with Kosuke Iwasaki

Description

In this free workshop, Kosuke Iawasaki breaks down the real-time cinematic workflow behind his Rampage Rally 3D community challenge entry, focusing on rapid iteration and practical decision-making in Unreal Engine 5.


This 30-minute tutorial is aimed at intermediate Unreal Engine users who are comfortable navigating the UE editor and want to better understand how character animation, destruction, and procedural environment tools can work together in a production-style pipeline. Prior experience with Unreal Engine is recommended, while knowledge of Control Rig, Chaos, PCG, or Houdini is helpful but not required in order to follow along.


The workshop covers four main areas:

1. Character setup and animation using Control Rig;

2. Physical destruction using Chaos Destruction and Chaos Cache;

3. Procedural environment construction using the PCG Framework; 

4. A brief look at Houdini RBD workflows for advanced destruction that integrates back into Unreal.


Throughout this free workshop, Kosuke focuses on keeping animation and modeling pipelines separate, allowing proxy assets to be swapped with final meshes without redoing work. 


In addition to tool-specific techniques, he shares industry-focused insights on iteration speed, proxy workflows, and keeping shots flexible under time constraints, such as during community challenges or real-time productions.


By following the included lessons, viewers will learn how to build a cinematic shot in Unreal Engine using a modular, non-destructive workflow that supports rapid experimentation.


Project files are available with this workshop, including sample Control Rig assets, Chaos-generated destroyed meshes, and PCG graphs used in the tutorial. Download here: https://bit.ly/KIW02pfiles


Duration: 0h 33m

Format: HD 1920x1080

Kosuke Iwasaki

Lead Real-Time Artist at DNEG

Kosuke Iwasaki began his career as a videographer in Japan, where he was captivated by the potential of visual effects to bring his imagination to life. This eventually led him to Industrial Light & Magic, where he evolved from a digital paint artist to a 2D and 3D generalist, contributing to a wide array of films and TV series, including Black Panther: Wakanda Forever, Loki, and Jurassic World 3: Dominion.


He currently serves as a lead real-time generalist in the Advanced Technology Group at DNEG. In this role, he engages in R&D, creates training materials, and contributes artistically to films and immersive experiences. 


In this ever-changing industry, Kosuke hopes artists will benefit from his Gnomon Workshop training so we can all navigate the exciting landscape of digital creation together!

  • I remember when Kosuke started his career at ILM, where his talent was immediately noticed and recognized. He was assigned to work on shots from start to finish, which allowed him to gain a deep understanding of various software and a range of artistic skills. Later on, his love for VFX led him to work on multiple projects, resulting in several wins in VFX competitions over the years. Beyond his technical abilities, Kosuke is a generous mentor and colleague. He is always eager to help and share his profound knowledge with others. Having the opportunity to learn from him is a chance you do not want to miss out on.

    - Charlotte Brancucci
    Compositor at The Embassy VFX

  • Kosuke has been an unwavering pillar of support for the artistic team, not only as an amazing artist but also aiding other artists in mastering a variety of 3D tools, workflows and techniques while sharing his knowledge. His approach makes the learning experience engaging and motivates them to further their expertise and technical skills.

    - Luciano Italo Brasolin
    Lead Real-Time Technical Artist, DNEG

  • It's been an enormous pleasure for me to work with Kosuke. Though he was leading us as a newly made supervisor, we didn't feel any difference; even all of our colleagues loved the guidance and treatment from him. In terms of professionalism, time of availability, and the ideas and knowledge he puts into every asset is outstanding. He's very passionate, knowledgeable as a supervisor in every aspect, like model/texture/color sense, look dev, lighting, and comp.

    - Suvamay Mait
    3D Environment Generalist TD at DNEG