Log inBy Category
By Instructor
Learning PathsBrowse

Animating First & Third-Person Shooter Attacks for Games

Maya Animation Workflow with Brad Faucheux

Description

If you want to know what goes into animating an FPS game, look no further. In this comprehensive workshop, Senior Cinematic Animator Brad Faucheux will take you step by step from planning out a first-person shooter attack through to the final polish. Additionally, he walks through a third-person attack for further animation practice.


Throughout this workshop, Brad shares his professional workflow, along with the important tips, tricks, observations, and studies that he’s acquired over his many years working at AAA studios. He dives deep into research and observation and demonstrates everything you need to know about Maya for the task at hand. The use of animBot toolset is also used in this workshop to help with the animation workflow. You will learn how to animate character traits, power posing, as well as timing and constructing for games, flow, and structure, through to the final polish and details.


All you need to get started is Maya, a character of your choice, and Photoshop for the pre-planning stage. By completing this workshop, you’ll have a sound understanding of how artists in AAA game studios approach, critique, and sync professional attack animations.


Duration: 9h 30m

Format: HD 1920x1080

Brad Faucheux

Senior Cinematic Animator at Netherrealm Studios

Brad Faucheux is a professional animator with 15 years of experience across film, television, VR, web series, cinematics, and video games. Known for his dedication to continuous learning, he brings creativity and technical skill to every project he undertakes.


Brad began his career at Reel FX, contributing to Free Birds and The Book of Life. He then worked in Kelowna, Canada, on the TV series Tales of the Teenage Mutant Ninja Turtles before joining Blizzard Entertainment for five years, animating cinematic shorts including Hearth is Home, Honor and Glory, Kiriko, and numerous cinematics for World of Warcraft, Overwatch, and Overwatch 2. He currently works at NetherRealm Studios on Mortal Kombat 1 and an upcoming project, while also developing his own indie game.