Search the News

interviews archive

Interview with Brian Recktenwald

Interview with Brian Recktenwald

Naughty Dog Environment Artist Brian Recktenwald reveals how his experiences working on titles like Uncharted 4: A Thief's End have helped to shape his own personal work, how photogrammetry and new procedural workflows are shaking up game development, and what young artists can do to help secure their first jobs in a changing industry. 

 

Read the Interview with Brian Recktenwald by Jim Thacker

interviews archive

Interview with Matthias Buehler

One of the rare CityEngine specialists, Matthias Buehler, discusses translating concept art into 3D environments, his role at Scanline VFX in Vancouver and some of the challenges he faced creating VFX on Independence Day: Resurgence, and why CityEngine was his weapon of choice for creating alien-inflicted mass destruction on 3D cityscapes. 

 

Read the interview with Matthias Buehler by Lynette Clee

interviews archive

Interview with Igor Staritsin

Interview with Igor StaritsinSenior Matte-Painter and Concept Designer for the film and video game industries shares his experiences creating digital mattes for Uncharted 4, offers his top tips for brushing up on traditional skills, and discusses the use of matte painting in VR projects. Read on for Igor Staritsin’s pro advice.

 

 

Read the interview Igor Staritsin by Lynette Clee

interviews archive

Interview with Rogelio Olguin

Naughty Dog Texture Artist, Rogelio Olguin, shares how his first experiences creating level designs and art for games in the modding community led him to make the right connections and enter contests that would change his career forever. Read on to discover Rogelio’s top advice for aspiring texture artists.

 

Read the interview Rogelio Olguin  by Lynette Clee

interviews archive

Interview with April Connors

Freelance Illustrator and Gnomon Instructor, April Connors, shares her thoughts on the best methods for improving your drawing skills, and why every artist should learn how to navigate a digital software, like Photoshop. Plus, discover her professional tips for breaking through the fear of a blank canvas and gaining confidence with your drawings, whatever the medium.

 

Read the interview April Connors by Lynette Clee

interviews archive

Interview with Hossein Diba

Interview with Hossein Diba

When Jacques Broquard, Art Director at WWE, first saw Hosein Diba’s Wolverine sculpt, he invited the sculptor to recreate many of the world’s most famous wrestlers in the same high-quality. We talk to Hosein to learn more about his work, his background in the industry, and his top pieces of advice for aspiring character artists.

 

Read the interview with Hossein Diba by Lynette Clee