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interviews archive

Interview with Jerad S. Marantz

Creature designer and concept artist Jerad S. Marantz has worked on the likes of Marvel’s Avengers: Infinity War and Black Panther, The Planet of the Apes trilogy, American Horror Story, HBO’s Westworld, and Gears of War, to name a few. In this interview, we discuss his very grounded creative process for designing the seriously awesome superheroes and monsters we see on screen today, keeping up with the ever-evolving needs of the film and game industries, and how having traditional skills in your arsenal will always benefit digital artists.

Read the interview with Jerad S. Marantz by Courtney Trowbridge

interviews archive

Interview Maciej Kuciara

Designer and artist, Maciej Kuciara, possesses unique talent in various genres and has produced critically acclaimed work on titles such as The Last of Us and Captain America. In this interview, Kuciara divulges the methods he’s perfected when switching between genres, plus, the latest details on his personal endeavors, including creations with Art Café and his vision and development for Learn Squared Inc.

 

Read the interview with Maciej Kuciara by Genese Davis

interviews archive

Interview with Syd Mead

Legendary designer, concept artist, and visionary, Syd Mead, has produced ground-breaking and critically acclaimed work within various industries including film, architecture, and illustration. In this interview, Mead divulges not only the highlights of his most recent exhibitions, but also, a look into a unique augmented reality app and how it may affect the way we view and study art.

 

Read the interview with Syd Mead by Genese Davis

interviews archive

Interview with Aaron Limonick

Illustrator and concept artist, Aaron Limonick, discusses his unique experience with environment design, illustration, sketch art, and landscape painting while also elaborating on his insight into changing with the times. Limonick divulges the level of difficulty and ease he experienced collaborating on blockbuster titles such as Transformers: War for Cybertron, The Last of Us, and Uncharted 4, and what key objectives artists should focus on when preparing for various roles.

 

Read the interview with Aaron Limonick by Genese Davis

interviews archive

Interview with John Brown

Sculptor and figurative artist, John Brown, has a wide breath of impressive experience working as an in-demand artist not only for film and entertainment, but also in education and for the sculpting community. Brown’s sculptures reside in private collections and have been publicly featured. In this interview, John Brown touches on key elements he’s garnered as an artist and how he enhances his innate tendencies as a creative by using proactive and fundamental habits.

 

Read the interview with John Brown by Genese Davis

interviews archive

Interview with Rogelio Olguin

Rogelio Olguin has combined his passion for sculpting, painting, textures and shading into a successful environment art career. In this interview, Rogelio Olguin describes his perspective on traditional and digital art, the daily demands an environment artist faces, and the highlights and influences that surfaced from working on both personal and professional projects.

 

Read the interview with Rogelio Olguin by Genese Davis