The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.Instructor GalleriesInstructor Interviews
Ted Davis attained his BFA in Computer Animation from the International Fine Arts College in Miami, FL. He has foundations in traditional, modern and contemporary techniques of drawing, painting, sculpting and other mixed media art forms. Upon graduating from college, he began applying his various skill sets into the field of Computer Graphics, ultimately becoming a texture artist. He has done work for major visual effects houses, video game studios, broadcast campaigns and freelance clientele. Projects include God of War II, Spyro the Dragon, Silent Hill Experience, Ratchet and Clank, Tools of Destruction, Speed Racer and Thunder Cats.
"Ted Davis is the type of artist you want to have around in production.His innovating approaches combined with shear and raw talent makes the work he produces priceless. It's a pleasure to be working with him again, who knows what he will captivate me with next?"