The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.Instructor GalleriesInstructor Interviews
Paul Campion began his career as a traditionally trained technical illustrator. He worked for 10 years as a freelance airbrush artist, painting horror and fantasy illustrations for books and computer game covers. He completed a Masters Degree in Computer Animation at Bournemouth University, England, where he specialized in photorealistic texturing. He then moved to New Zealand to work on the Oscar winning effects for Peter Jackson's The Lord of the Rings Trilogy, eventually becoming a Lead Texture Painter for The Return of the King. While working at Weta Digital, he painted textures for creatures such as The Balrog, Mumakil, Fellbeast and Shelob. Recently he has helped to create the Hell sequences for Constantine and the all digital environments for Robert Rodriguez's film version of Frank Miller's "Sin City" graphic novels.
"On Lord of the Rings, Paul Campion was one of the texture painters from Weta Digital who helped me make the transition from airbrushing and physical makeup effects to the world of digital texture painting. His assistance and training has been invaluable, without it I would not be art directing and texture painting CG creatures."